![Intel 620 graphics driver](https://cdn1.cdnme.se/5447227/9-3/22_64e61dfde087c31b3e70ff43.png)
![maya 2022.2 maya 2022.2](https://insmac.org/uploads/posts/2021-03/1617086470_maya_03.jpg)
![maya 2022.2 maya 2022.2](https://cdn.ycan.shop/stores/e02c8e7f02bc4d74bfb4b6715541a097/others/vUpPgqrqigmBjLK7gjkpoegw0jzSLHNCk8B1Cukx.png)
As soon as the old development team gotten chewed up and spit out by Autodesk I knew it was time to switch. I’ve used max since days of being named Discreet 3Ds max. Maya is a prime example of great software that has been wasted due to more than a decade of negligence and bad decisions. And it’s from an amazing base design, that Autodesk ruined the evolution of the software and made it a piece of a bug /out-of-date/ inconsistent crap it is today. Maya is the opposite: when it was still Alias Maya, the software was a masterpiece of its time, with the best design you could find. īlender is a prime example of badly designed original software that is in the process of being repaired and improved with passion. Blender still has badly designed roots, still has archaic rendering management, still struggles with complex scenes, still has crapy fx, still has uneven worflows… still. That’s why they have today so many updates to offer. You are like the vegans, lobbying your lifestyle so annoyingly that people want to hurt you instead of agreeing with you.īlender, before 2.8 was such a piece of crap that everything was to be fixed. You guys are annoying with your Blender all the time………….
![Intel 620 graphics driver](https://cdn1.cdnme.se/5447227/9-3/22_64e61dfde087c31b3e70ff43.png)